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January 2024

1/24/2024

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Gameplay

Enemy Behaviors
First and foremost we began work on implementing enemy behaviors for both basic and intermediate variety. Basic enemies rush the player and perform melee attacks. They are essentially supposed to be cannon fodder for the player to rush through to get to more dangerous enemies. Intermediate enemies have powerful ranged attacks and seek out the player but keep their distance.
New Camera System
In order to supported our fast paced gameplay, we had to modifying the camera system to smoothly move into place while avoiding collisions with the environment. Additionally the camera goes into a first person view mode when grappling onto walls and ceilings to give the player a better view of their environments
Special Abilities
Along with the grapple and melee systems the gameplay relies heavily on special abilities. Those being the ax throw, ax spin and electric grapple. This month we got the mechanics for these systems working. The ax throw provides the player with a long range attack, launching their ax through the air and having it fly back to them. The ax spin takes out a large amount of enemies around the player, sending them flying. The electric grapple stuns enemies and destroys turrets. Additionally the electric grapple can disable the jetpack on elite enemies.
New Grapple System​
In our old system grapples immediately arrived at their destination and began pulling the player towards that point. Now we have made it so that they are a physical projectile. The projectile moves very quickly towards its target but returns much slower so that the grapple still feels responsive but gives the player some feedback when firing at an out of range target. Additionally we made it so that when the player quickly taps the grapple fire button, it fires the grapple immediately rather than zooming in. This makes it feel much more responsive and fluid.

Art

On the art side of things we completed a variety of models related to our character. First of all we have a fully modelled and textured battle axe which serves as the players main weapon.
Next we finished the rig as well as modelled and texture our main character, or as we call him "The Insurrectionist".
We also created more propaganda posters for decorating scenes
Considering the massive scale of the project we are planning, we will not be able to make everything ourselves within a reasonable amount of time. To alleviate some of this pressure we purchased a bunker asset pack that we will be adapting and adding to, in order to make everything fit with our style and gameplay.
There will be a few occasions in which the player will need to break through glass to advanced so we implemented a system to support this.
Picture
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