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December 2023

12/30/2023

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Gameplay

Interact Buttons are highlighted and produce a “Press E to Interact” prompt when looked at. These trigger an event when interacted with.
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Events are the main way in which we make things happen in the world. At the moment these can only be started via interaction objects, but we plan on adding support for any object to start an event. Events can do all sorts of things including Opening Doors, Turning On or Off Electric Fields and Laser Walls, Moving Elevators, Starting Enemy Spawners, Killing Enemies, and Playing Sounds. Events can be chained together with the next event triggering instantly, after a certain amount of time, or after the completion of the last event.
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Event Type - Designates what triggers the next event. 
  • Time Delay - Triggers the next event after a specified amount of time
  • Completion Of Last Event - Triggers the next event after the previous event has been completed. For the enemy spawner event, this is completed upon completion of the spawner's final wave which is dependant on the final wave settings
  • Instant - Triggers the next event instantly​
The game is saved by entering the radius of respawn pillars
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Enemy spawning is started via events and spawns enemies in waves in seperate objects called Spawning Huts. These are specific locations where enemies are spawned and then can leave and begin their attacks
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Enemy Spawn Setting - Dictates what must happen in order for the next wave to begin. If this is the last wave, this dictates what must happen in order for the completion event to occur.

  • Time Delay - Starts the next wave after a specified amount of time
  • Kill All Enemies - Starts the next wave after having killed all enemies spawned by this spawner so far
  • Kill Specific Enemy - Starts the next wave after a specific class of enemy is killed​

Enemies - Array holding the enemies that will be spawned during this wave
  • Enemy Type - The class of enemy to spawn
  • Spawn Hut - Which hut to spawn the enemy class in​
Laser fields damage the player over time. They are used to dissuade the player from grappling on certain surfaces or exclude the player from certain areas.

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Art

Various propaganda posters will be scattered around government facilities
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We began work on The Insurrectionists helmet
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Created a rig for the player character and began work on creating the player model
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Other Additions

Added a settings menu that can be accessed either from the title screen or the pause menu
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The level select screen can be accessed from the title screen and currently only allows the player to pick and level and play but will eventually show stats, saves, and other interesting information.
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Computer terminals can be found around the map and give greater insight into the games story and the environments
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