Connor ElsworthGameplay Design, Programming, Sound Design
Connor is a game designer with a focus on scripting and gameplay design. He has worked on several large scale projects that will lend knowledge and experience to this project. He also has experience in hard surface modeling, sound design, and technical art. He is very familiar with a variety of programming languages and game development softwares like Unreal, Unity, Maya, Git, etc.
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Alan O'CullCharacter Art, Animation, Programming
Alan is a technical artist currently working in simulations. He has experience with programming, character design, and has a practiced pipeline for putting characters in-engine.
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Shelby HockadayAnimation, 3D Modeling
Shelby is a 3D modeler and animator with a stylized art style. He has a focus in Character Animation and Prop Modeling but is refining and building skills to character modeling. He has experience in Maya and is expanding into Blender.
Tommy Hochstetler3D Animation, 3D Modeling, VFX
Tommy is a 3D animator/modeler with some background into VFX. He has experience with a variety of software including Maya, Blender, Adobe After Effects.
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Patrick RyanGameplay and Level Design, 3D Modeling, Animation
Patrick is an up and coming gameplay and level designer with additional experience in animation. He has worked on a wide variety of game genres and is seeking to build a large title incorporating all his skills. He has worked in a variety of softwares including Unreal Engine, Maya, Blender, Substance Painter, and more.
Will MontgomeryEnvironment Art, Hard Surface/Prop Modeling, Lighting
Will is a 3D modeler focused on photorealistic hard surface props and environment art. He also has experience with lighting in both games and animations with experience working in Maya, Unreal Engine, Blender, and Adobe Suite.
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Matt Schuler Hard Surface Modeling, Sculpting, Texturing
Matt is a junior artist looking to work on prop and environment art in the game industry. He is passionate about developing photorealistic models and textures and enjoys critique sessions.
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